This. Synthweaving makes nothing of any use whatsoever. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . for a beginner player if you’re looking for a crafting skill to make credits I suggest taking one that makes augment kits augment kits are an item that most characters will need a 10-game operations and PvE the. Star Wars name: Augmentation Kit MK-11: Other languages: MK-11-Aufwertungs-Kit Kit d'amélioration Type 11: Other sites: TORCommunity:The augment kit doesn't change the level requirement of the gear. Sign in. They can reverse engineer their crafted weapons and item. And also what level do you need to be to craft them? do i need to be level 50 or is it just my synthweaving level that matters?Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. The one on the fleet is located in the crew skills section. Augmentation Kit MK-1. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. Web first, get the kit schematics from the crew skil. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. You can Augment an item by attatching an Augmentation Kit to the item, and placing an Augment in the Augment Slot, this is useless below the level cap of 60, so don't bother with it unless you have Shadow Of Revan to get to said level 60 cap. The higher the tier, the better the augment slot you can add to the item. So 2. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Get the most out of 6. Wrong. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. So, if you're only 200. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best… Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Vulkk (Alex) is the owner of VULKK. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Do NOT use crystals, armorings, mods, barrels, hilts, or enhancements. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. augment_slot_fragment. Used to install Augmentation Slot MK-1 at an Item Modification Station. . Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Biochem does create kits. Hey guys, here's some quick insight as to why I'm writing this article. Please allow us to also make augment kits. If you put an assembly component in your mat storage, take it out sometime later, then deconstruct. It's the highest level augmentation in the game. . Crafting profits are really only going to come from Augments and Augmentation Kits/Kit components. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. Yeah def the trainer for this. Web first, get the kit schematics from the crew skill trainer. V. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Once at the modification table at the fleet, it requires a certain item in order to complete the process for adding it. I keep seeing posts about people discussing which Augs to use in PvP gear. Slicers find the augment schematics. I’ll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. Step 3 - Apply augments to your LEGACY SET. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. Artifice is much better. 47+. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! Details on the conversions for the new patch tomorrow: what's disappearing, transforming, changing. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2. These are specifically the slots that are created when you use an Augment Kit on an item. Most people focus on "the best", which is Grade 11. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Play Now. EDIT: the only moddable green items you may see are companion weapons/gear. ) However NEVER put the created grafts/components in your material inventory! Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. So, any piece of armor, implant, earpiece, weapon, or offhand works. Updated April 7, 2023 Prepare for SWTOR 7. During 5. So i was wondering which would be the b. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. . Creates: Augmentation Kit MK-11. News. Posted February 26, 2021. - MuratView data for the Augmentation Kit MK-10 SWTOR Schematic. Quick question. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. - synthweaving makes the strength, willpower, critical, surge augments. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Look at your two orange/custom lightsabers again. RE'ing those crafted items will give you the component you need for the kit. Then you have to mount the Augment Kit to the gear item. First I didn't realize this bug. 0. I just dragged the kit to the gear piece, then dragged the augment onto that. Prev; 1; 2; Next; Page 2 of 2Used in the creation of Augmentation Kit MK-1. 0 Augments Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Where can I buy CM 1337 swtor? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. . Great. Dye Modules are modification components that can be used in modifiable armor sets. This crafting material is used in the construction of Augmentation Kit MK-4. What about implants though? I believe I read that RE items that could crit. 1a. . These can be purchased from the "planetary" commendation vendors for. Get the mk-10 augment kits. Augments have been reduced to 8 tiers. Star Wars name: Augmentation Kit MK-2: Other languages: Aufwertungs-Kit MK-2 Kit d'amélioration Type 2: Other sites: TORCommunity:Hello, I have very noob questions, maybe someone knows how: a) - to make (or find) and augmentation and then WHAT to do with it - )really - like "CTRL + key" to ADD that augment into the saber? b). Of course being so OP it should be noted that this should cost alot per piece of gear so its not to legacy everything. Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. Check Details. All skills can break down items, the advantage comes from the least amount of mats used in. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. If you want to go the auction house route, you can expect to pay quite a bit for a full set of augments. . For MK-1, it's like 1k. 3 I was thrilled. Business, Economics, and Finance. Any guidance here appreciated. . Augmentation kit Augmentation kit. Ugh I can't believe I missed that. Used to install Augmentation Slot MK-11 at an Item Modification Station. And you will also need to make higher "Grade" kits to put them in. The higher numbers *are* better, but that's useless non-information without an explanation of *why*. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. SWTOR. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. Greetings, Thanks for taking your time to read this thread, I shall get to the point. View data for the Augmentation Kit MK-11 SWTOR Schematic. Well the thing is, an MK-6 augment kit is not a crafting mat. Augment Kits are made by different crafting skills, E. premium_11a. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Written by Roy 07 Oct 2023. Augmentation Kit MK-5 is a player-created item. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword, BioWare, or Electronic Arts. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for. 0 releases! Which items to stockpile for 7. mk01. Assembly items stack, and can be reverse engineered for MK parts in. Individual Pieces. . It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. When i canceled the Kit i didnt got the "MK-11 assembly Components" back. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. 0. Posted November 23, 2012. Mk9 kits 80k x 14. It’s a good idea to have one. Removal of Daily Resource Matrices. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price is. The dedicated guide contains tips for all roles in both PvE and PvP. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. If I use an Augmentation kit Mk-9 to add a slot to a piece of gear does it increase the minimum level to equip that gear or is…Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Those sell for 3k-5k each. . Thanks for any help! Crafting Trainers have the kit schematics. mat. To craft an Augmentation kit you will need 10 kit. The dedicated guide contains tips for all roles in both PvE and PvP. Max Stack: 9999. 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 Used to install Augmentation. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. The way I'm looking at this - is I drop. To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. the remove fee for augments is calculated by the level. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. To place an augment into the slot, next right-click the augment from your inventory. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. 335. Posted March 24, 2014. Put the augment kits on your gear. Make those and each time you RE one, you should get a MK-9 Slot Component. . Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. In that case the level requirement to use the gear would be level 9. 0:. Updated April 7, 2023 Prepare for SWTOR 7. premium_01a. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. 0. Each crafting skill makes an 'assembly' item with their respective gathered materials, for example biochem makes an "Anodyne Cell Graft" assembly item using grade 8 bioanalysis materials. g. And the last 110 where spend on this test. 3 guide on how to make augmentation kits for synthweaver. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. Even SoV Solo or Story can be done without augments. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. Sell Price : 1. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. The augment itself adds the extra stats bonus. . News. Sci-fi. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. craft. I understand that means a critical success. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Use the pull down window at the bottom and choose augment slot 6 and click apply. Do I buy an augment and put it in myself using the augmentation work bench or does an armortech need to put it in for me? That's all. What are you RE for augmentation slot component mk-9? is power nano-tech gauntlets the only option for armortech? * power nano-tech gauntlets : 4 tricopper flux 8 mythra 10 turadium is there a more efficient way? - many thanks for the repliesA SWTOR Enhances Guide till help you learn what Augments are, how to craft them and why Augmenting your gear the important for your character! SWTOR Augments 7. Store. All Color Crystals & Lightsaber Crystals in SWTOR. Forums. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". Higher grades cost more. If you craft an assembly component, then deconstruct it without putting it in mat storage, you get an augmentation kit component (as intended). Used to install Augmentation Slot MK-1 at an Item Modification Station. Augmentation Kit MK-8 - SWTOR Item - TORCommunity. 0 Guide: Everything You Need to Know - inb-co. The dedicated guide contains tips for all roles in both PvE and PvP. Individual Pieces. Also a hint for when you plan to craft them. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. The dedicated guide contains tips for all roles in both PvE and PvP. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. Items created by reverse-engineered. Augmentation Kit MK-1 Rating 46. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Individual Pieces. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). Augment slot kits are also crafted by all the crew skills above. Hopefully to make more credits. Part of Vulkk's "SWTOR Basics" series. To match the above listed changes. Suggestion Box. Jedipedia. Augmentation Slot Component MK-5 can be obtained by reverse engineering Tier 5 crafted gear; any crafted equipment item that is reverse engineered will yield one. mat. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. With the recent patch of modd. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearArmormech Crafting at Level 75. FQN: itm. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. RKLimes. Augmentation Kit MK-1. Game. Individual Pieces. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. New Superior 77 Augments in SWTOR Guide. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Hi all I thought I would add augments to my number 1 comp via modification table I have the mk6 kits and it wont do it tried a few diffrent attempts any help would be appreciated - thanksAugmentation Kit MK-1. Removal of Daily Resource Matrices. To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. They all have used the same icon as MK-8 from 3. These have a guaranteed drop rate. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. Augmentation slot component mk 9 synthweaving, swtor augment kit mk-10. It seemed to work fine, and I did see the stats change. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Swtor crew skills 6. 14 slots. x I used to RE stacks of the Assembly Components for the. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. Each MK-# has a certain max level of augment that can be used in them. Higher stats = good, so augments are highly desirable. Star Wars: The Old Republic Wiki 33,937. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Best Way To Get Augmentation Slot Component Mk-100. As a newbie, I'm still feeing my way through the game. It gives you a simple 1 to 1 ratio. How about allowing Artifice to make Augmentation Kits seeing as Armstech, the other weapon making crew skill, has the plans on its trainer already. The same goes for armour except that hilt/barrel is replaced with an armouring piece. The other guide someone made was 14 min long. For example, the description for the Augmentation Slot Component MK-1 could be changed. Are there vendors that sell these or is GTN the only option if you don't want to make them yourself? ThanksAugments themselves are separate items that go into the slot and give a single primary or secondary stat in addition to Endurance — either +18 stat +12 End or +18 End +12 stat. Also a hint for when you plan to craft them. They all require two of each appropriate gathering skill material:Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. I've been adding Augment kits and Augments to my set bonus gear. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. So you should augment the tier 1 shells or a set of orange shells you like. 8k. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Reverse engineering is a process by which players break down crafted and sometimes other items into their basic components, returning some of the materials used, and giving them a chance to learn the schematic for an improved version of the item. So I expected to get 110 "Augmentation Slot Components MK-10". Click this to say thank you if my post was helpful! : So post-4. 0 launchI have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. Making my way to my first 55, and I'm wondering if it's expected for Shadow of Revan to bring MK-10 kits, or if MK-9s are expected to be able to handle top-level augments once the expansion hits. I suggest appending level ranges to the item descriptions of the Augmentation Kits and the Augmentation Slot Components to make things less confusing. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. First, get the kit schematics from the crew skill trainer. 430 but you will quickly jump to 450. An Augment Kit that would allow any Non-legacy gear to become bound to legacy. Posted November 9, 2012. Yes its great to have more stats but it's so expensive. Star Wars: The Old Republic Wiki is a FANDOM Games Community. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. . Schematic source The. By Seront June 25, 2012 in Crew Skills. 9k. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. CryptoThere are 14 gear slots in total where Augments can be placed. Augmentation Kit MK-1 is a premium -quality augmentation kit. (costs about 40,000 credits) Right click the augment you want to add from your inventory to add it to your gear. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Then, as I start running ops and p/u new. If taken out of the materials bank to deconstruct, no component is rendered. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). I. This will add an augment slot to your armor piece. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. pages. . Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Open menu Open navigation Go to Reddit Home. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. Right click on the station and drag the piece from my inventory to the station. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. By default your mod-able gear does not have an Augment slot available. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I read you need 10 components from REing crit craft able items. Christmas is a lovely holiday and a perfect time to decorate your house. David : Il y a deux raisons principales pour lesquelles les kits d’augmentation sont limités à la fabrication d’armures, la fabrication d’armes et le synthétissage : 1) ils sont les confectionneurs d’augmentations, et les kits d’augmentation font partie de ce service. Either directly, or via the GTN. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Used to install Augmentation Slot MK-1 at any Item Modification Station. - armortech makes the aim, cunning, absorb, shield augments. There are two parts to augmenting your equipment. Thanks for any help given!To make higher "Grade" Augments, you will have to level up your crafting skill. Edited July 5, 2012 by chimunga. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Post author: test15556252; Post published: April 14, 2023; Post category: Uncategorized; Post comments: 0 Comments; Kotor online saber tuning slot . Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Star Wars name: Augmentation Slot Component MK-11. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Selling either is a wash due to the rate of crit crafting. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. Unless you are really rich in augment kits, it's ideal to reach a stopping point in your gearing process. Play Now. . This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. What you can do is replace it with a different Augmentation slot with a higher MK number, but that won't solve your problem. mk01. It adds a slight stat gain to each piece, making it in-valuable for getting the ideal DPS/Tanking. 3 can be intimidating. All existing items and missions fit into these grades and match the equivalent crafting grade. I've read that stims and medpacks won't, and that makes sense. Home Game News Store Forum Support PLAY NOW. Swtor skills. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. drop. If you're trying to remove the augmentation kit, not possible. DIY & Tools; Pet Supplies; Toys & Games; Baby & Toddler; Home & Kitchen; Sports & Outdoors; Cleaning & Laundry; Patio, Lawn & Garden; Automotive & Car Care; Beauty. Synthweaving makes nothing of any use whatsoever. Ding 55, need to aug my gear. Armstech makes Barrels. The dedicated guide contains tips for all roles in both PvE and PvP. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Putting each augmentation kit on a piece of equipment is 30k, is this not now considered and overinflated and unnecessary expense. New Cartel Market items in 7. mk01. Remember that there used to be a bug when reverse engineering stacks of crafted items. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-11 SWTOR Schematic. Augments merely add more of a stat, much like mods, armourings and enhancements. I often use this to know what level I need to achieve to get the next level of schematics. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. Members. Easiest money is just the components - build up a stack of Grade 8 assembly components (2 of each type of grade 8 material) then reverse engineer it and get a MK-8 assembly component. 10 votes, 17 comments. And as you've seen, for the MK-10 it's a lot more. In practise, always get Augmentation Kit MK-10s. Followers 1. There are 14 gear slots in total where Augments can be placed. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". Home Game News Store Forum Support. craft. 3. I craft green implants on my raid character (biochem) between pulls. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Step 3 - Apply augments to your LEGACY SET. In this video I show you how to add an augment slot so that you can pop in your au. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. It takes 10 components to make an augment kit. Support. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. can we reduce this to 10k now? Good idea, thumbs up. Augmentation Kit MK-1 is a premium -quality augmentation kit. Oh, and augment kits are created by Armormechs. . Augmentation - worst idea ever? By TrigPt July 20, 2013 in General Discussion. 6k.